Die #2 by Kieron Gillen

Die #2

"FANTASY HEARTBREAKER," Part TwoRemember last time, when we said "Goth Jumanji?" As the bleak, austere fantasy-horror ramps up, we start underlining the word "Goth" in black marker until we cut a hole through the page.


Details Die #2

TitleDie #2
Author
Release DateJan 9th, 2019
PublisherImage
LanguageEnglish
GenreSequential Art, Comics, Fantasy, Graphic Novels Comics, Fiction, Comic Book
Rating

Reviews Die #2

  • Liz (Quirky Cat)
    1970-01-01
    I’ve been looking forward to the release of this issue. Die #1 was an interesting introduction, but I really had no idea how they were planning on following it up. Die #2 read differently, but that’s mainly because they couldn’t use the same storytelling techniques as before. This issue showed us more of the roleplaying world that they had been lost in for so long. It was just about as dark as they implied. They used a personal tale and per...
  • Roy
    1970-01-01
    This is just sublime..pure perfection. Artwork, plotting world building..amazing.
  • Stacy
    1970-01-01
    It's super frustrating to have a pile of 20 comics I'm striving to read in a night, and I spend extra time going over an essay that Kieron Gillen wrote because I'm super interested in the subject matter. It was not really a choice, though, after Gillen gave us the intriguing classes that our characters are back to playing. The cyberpunk rogue? That's so cool! Grief knight?! I want to play a grief knight! Bear cleric (bear-ic?) on the cover? That ...
  • Jesse
    1970-01-01
    Pretty fucking great. The art is completely gorgeous. The ideas are interesting, and the backmatter essay on the worldbuilding was very fun. I'm getting a feel for the characters. Very interested to see where this goes. I kind of hope that the entire book isn't in the fantasy world, I'd love some flashbacks or back-at-the-ranch sequences of the real world. But who knows at such an early junction. I'm really enjoying this series so far.
  • Štěpán Tichý
    1970-01-01
    I imagine, that second issues are maybe harder than the first ones. The characters were established, you should know the general feeling of first 5-6 issues and it is time to progress the story. And that is exactly what Gillen does and doesn't.The structure is the same but feels different. At the same time we get a nice credit page with characters and their dice. This break the narrative itself as I feel it cuts the Die world and our reality. We ...
  • Matt Vella
    1970-01-01
    The promise and potential Die #1 established started delivery with Die #2. First, the artwork is outstanding. Water-color vibes all around, and a strong use of color.Second, many of the interviews Gillen did between 1 and 2 mentioned his desire to investigate the underdeveloped side of RPGs, where you don't think about the psychological and far-reaching results of your actions as a player. I really enjoyed those confrontations in this issue, and ...
  • Liesl
    1970-01-01
    Well this series keeps getting better and better. In a rare departure from form, I've refused to wait for the trade edition to follow this series, which says a lot about how desperate I am to know what happens. The author's notes are worth the price of admission too, this month's one focusing on why the different dice were chosen for each character.As a hardcore D&D player, "Die" inevitably caught my imagination. There's a lot in here that's comf...
  • Duckbait
    1970-01-01
    Lays down some tantalizing foreshadowing, but also explains the character classes and some of the rules and the narrative structure of the world (of course the world has a narrative structure! it's a tabletop RPG).Okay, I may have read the bit with (view spoiler)[EYEWORM EX (hide spoiler)] three times, cackling in maniacal glee. Because I'm normal like that. It is brilliant and poetic and gross, and it is the moment I fell head-over-heels in love...
  • Yaiza
    1970-01-01
    En este número por fin vemos el mundo de fantasía al que sobrevivieron los protagonistas cuando eran adolescentes y permitidme que os diga que da TODO EL MAL ROLLO. También se explican las distintas "clases" que son allí, la mayoría reconstrucciones más oscuras de las típicas de Dragones y mazmorras: los clérigos aquí son Godbinders, los distintos tipos de luchadores se reducen a ocho ordenes de Caballeros, cada uno basado en una emoció...
  • Lestat
    1970-01-01
    Ash and his friends are confronted by their past in the world of DIE, in the second issue of the Image Comics series about an RPG game gone bad.Read my full review at BamSmackPow.
  • Stergios
    1970-01-01
    Not getting better. The only interesting part was near the end with the cursed knight. I still don't like the art and the characterization is problematic. I'm dropping it...
  • Vincapervinca08
    1970-01-01
    This isnt a conversation. This is the sort of monologue you run in your head with lovers youll never speak to again.Esto sigue siendo muy oscuro, muy gore, muy chulo y muy raro. This isn´t a conversation. This is the sort of monologue you run in your head with lovers you´ll never speak to again.Esto sigue siendo muy oscuro, muy gore, muy chulo y muy raro.
  • Catherine Doherty
    1970-01-01
    I was less interested in this issue which disappointed me a lot. Hope it picks up next issue.
  • Mira
    1970-01-01
    No doubt in my mind I'd be rolling death saving rolls thirty minutes into a game like this. Brutal and everything to play for can't wait for issue 3.
  • Chris Thompson
    1970-01-01
    Beautiful artwork. Nonsensical story.
  • Tetyana
    1970-01-01
    We got a larger glimpse into the world and how it functions, and what everyone’s role is, and I’m still so intrigued. Definitely will keep following this one.
  • Tobias Asplund
    1970-01-01
    Fuck yes.